Bibliography of Interdisciplinary Collaboration

Click the in front of each section for an annotated version (does not include all sources).

Collaboration
       Institution & Foundation Sites
       Project & Exhibition Sites
       Books and Articles
General Art, Science, & Technology
BioArt
Music
Theories and Methods

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INSTITUTION & FOUNDATION SITES - ANNOTATED

ArsElectronica.
Strongly committed to an interdisciplinary approach, the Ars Electronica Futurelab carries out R&D projects that call for state-of-the-art design and highly innovative thinking. Since its very inception, Ars Electronica’s focus has been on the tension and interplay at the nexus of art, technology and society. Formulating and implementing the future manifestations of this interaction is the chosen mission of the Ars Electronica Futurelab.

Art and Science Collaborations.
Founded in 1988, Art & Science Collaborations, Inc. (ASCI) is one of the few art & technology *members* organizations in the USA. Established primarily as a network for artists who either use or are inspired by science and technology, ASCI has become a magnet for some of the best examples of this type of contemporary art and for technologists wishing to collaborate. ASCI programs and services provide members with opportunities for proffessional growth, increased public visibility, and a supportive community. Since 1998, with its first ArtSci international symposium, ASCI has reached-out to the broad scientific community (from astro-physics to bio-chemistry) to involve its members in this and other ASCI events and programs.

art to the nth power.
(art)n's approach to the future of 21st Century art includes a broad spectrum of disciplines and views that have inspired new concepts of what art is, what it can be, and how it can be made. These developments have emerged from working in collaboration with peers from other disciplines, combined with the invention of the group's unique digital imaging processes. Over the past three decades, (art)n has witnessed the transformation from the physical to the virtual, producing a compelling body of work that reveals an elegant portrait of the digital landscape.

Artec.
Artec Consultants Inc is a New York based company providing interdisciplinary consulting services for buildings housing the performing arts. Artec also provides basic design services for theatres, opera houses, concert halls, recital halls, and related facilities. Founded in 1970, Artec has built a distinguished international reputation for excellence in the planning and design of performing arts buildings.Artec is a group of highly qualified consultants, bringing diverse backgrounds into one office to meet the ever-increasing complexities involved in planning and designing performing arts spaces. The firm's consultants have experience and training in architecture, theatre technology, engineering, fine arts, acoustics, lighting, music, physics, and sound and communication systems.Artec believes that by uniting individuals with diverse yet related backgrounds into one team, it is best prepared to provide the sensitivity, technical expertise, and coordination necessary to assist clients in achieving top-rate facilities.

Artists in Labs.
Many artists currently explore the scientific, technological and cultural developments of the 21st century and they are engaged in critical and ethical debates. The intention of the AIL program is to share common goals, to broaden the dialogue, generate ideas and raise awareness of the contributions both artists and scientists can make to the larger challenges of our time.

BRIDGES
BRIDGES is an international consortium for the study and exploration of interdisciplinary collaborative processes in art, culture, science and technology. Creating with technology increasingly requires both deeper levels of specialization, and greater levels of collaboration between people with creative and technical expertise. The BRIDGES Consortium works from the belief that the great challenge of convergence is not technology, but communication between people. And as technology further enables global multi-cultures and economies, the challenges of communication become even more urgent. Differences in work and communication styles, priorities, educational principles, institutional frameworks, temperaments, and fundamental beliefs and values have the potential to become either obstacles or stimulants to effective collaboration. BRIDGES pinpoints collaboration itself as a skill to be identified, studied, and learned, and proposes practical strategies for including it as a vital component in education, creation and research. It identifies best practices, amplifies networks and provides a means of communication for those engaged in the reality of collaborative research across disciplines, borders and cultural contexts.

Center for Research in Computing and the Arts (CRCA).
The Center for Research in Computing and the Arts (CRCA) is an Organized Research Unit of the University of California, San Diego whose mission is to facilitate the invention of new art forms that arise out of the developments of digital technologies. Current areas of interest include interactive networked multimedia, virtual reality, computer-spatialized audio, and live performance techniques for computer music and graphics..

The Convergence of Art and Digital Media, Rockefeller Foundation.
In recent years, the Foundation’s Creativity & Culture program has fostered exploration of the emerging relationship between art and new digital media. Three reports commissioned by the Foundation, “Pathways to Innovation in Digital Culture” by Michael Century of McGill University, “New Media Arts/New Funding Models” by Pamela Jennings of SRI International, and “Museums and New Media Art” by Susan Morris examine various aspects of the convergence between art and technology, and point to a dynamic future for both.

Creative Capital.
Creative Capital supports work with the potential for significant artistic and cultural impact. We seek to act as a catalyst for the development of adventurous and imaginative ideas. We are interested in artists who are deeply engaged with their art forms and exhibit a rigorous commitment to their craft, as well as projects that transcend discipline boundaries. In particular, we look for artists who are articulate about their work and who have an understanding of the professional landscape.

Creativity and Cognition.
Creativity and Cognition Studios are committed to providing an Internationally recognised multi-disciplinary environment for the advancement and understanding of practice in digital media and the arts. It provides Nationally and Internationally recognised artists and technologists with a space in which to collaborate, experiment and create, as equal partners, in practice-based research. The Research Studios are committed to disseminating its results Internationally through research publications, exhibitions, the co-ordination of an International conference series and through the provision of high quality postgraduate education. Our research is based upon a belief in the importance of working partnerships and collaborative effort. Collaboration takes place within the University, Nationally and Internationally. The CCS Associates constitute an international team of experts who ensure that the research is at the cutting edge in all of its areas of concern. Within the University, our work complements and adds to a strong range of existing research and development in Digital Media and Creative Cultures across three Faculties.

Digital Cultures Project (DCP).
The Digital Cultures Project (DCP) brings together faculty and graduate students from across the UC system who are actively engaged with the history and theory of new digital technologies and the ways in which they are changing humanistic studies and the arts. It also serves as an agency through which faculty and graduate students who have not been actively engaged in these matters can learn about them in order to incorporate them in their future work. The project is based at UC Santa Barbara, where the English Department is the home to Transcriptions, an NEH-supported project concerned with digital technology in research and teaching. The Multi-Campus Research Group (MRG) sponsors five interrelated activities.

Institute of Advanced Media Arts and Sciences.
IAMAS is the acronym for two Gifu Prefecture educational institutions, the Institute of Advanced Media Arts and Sciences and the International Academy of Media Arts and Sciences. These two institutions have been established in Ogaki, the focus of Gifu Prefecture's plans to create a “Gifu Advanced Information Hub” and are closely affiliated with Softopia Japan, the institution at the heart of the Prefectures' information technology facilities. The Institute of Advanced Media Arts and Sciences was founded April 2001, whereas the International Academy of Media Arts and Sciences celebrated its fifth anniversary in the same year. Both schools endeavor to produce the media masters who will break new ground and lead society into the multimedia-orientated era. This era will be one of constant change due to the rapid digitalization of information systems and the global expansion of multimedia and networking technology. Since the establishment of the International Academy of Media Arts and Sciences, the Academy has been acknowledged both nationally and internationally as a superior educational institution producing media masters well attuned with current trends in multimedia and information technology. Both the Institute and the Academy boast curriculums that are interdisciplinary and also combine the various genres of science and the arts. IAMAS endeavors to draw out and make the most of the talents and individuality of all the students who enroll at the school.

InterCommunication Center (ICC).
ICC wishes to encourage the dialogue between technology and the arts with a core theme of "communication," thereby building an affluent society for the future. Through such dialogue, it also aims to become a network that links artists and scientists worldwide, as well as a center for information exchange. Since its opening, ICC has been actively introducing media art works which employ the newest electronic technologies such as virtual reality and interactive technology.

Interdisciplines.
A website for interdisciplinary research in the humanities. The site allows for the organization of interdisciplinary conferences.

International Center for Transdisciplinary Research (CIRET).
The International Center for Transdisciplinary Research (CIRET) is a non-profit organization, located in Paris and founded in 1987. The aim of our organization is to develop research in a new scientific and cultural approach - the transdisciplinarity - whose aim is to lay bare the nature and characteristics of the flow of information circulating between the various branches of knowledge. The CIRET is a priviledge meeting-place for specialists from the different sciences and for those from other domains of activity, especially educators.

Inventory of the Experiments in Art and Technology Archives, Getty Research Institute.
The E.A.T. archive surveys E.A.T. as an organizer, fund-raiser and facilitator of collaborations between artists and engineers, dating from 1966-1993 (bulk 1966-1973). The material was generated and collected by Billy Klüver, President, Julie Martin, Klüver's assistant and second wife, and other E.A.T. staff members. The collection does not contain correspondence with Robert Rauschenberg, Chairman, but does make many references to the artist and includes numerous photographs of him performing and three posters by him. The bulk of the archive consists of project files with various materials such as correspondence, proposals and reports pertaining to approximately 20 large-scale projects and numerous smaller ones. Substantial photographic, cassette tape, reel-to-reel tape, film and video holdings provide audio and visual documentation of E.A.T. sponsored performances, lectures and events. Posters in the archive, primarily published by E.A.T., were designed and signed by a number of noteworthy contemporary artists or were created by engineers using experimental computer scanning and data compression processes. The collection also contains board of directors' meeting minutes, book and newsletter production material, clippings, and accounting records. The material is organized in nine series: Series I. Project files; Series II. Correspondence and administration; Series III. Publications; Series IV. Clippings ; Series V. Financial; Series VI. Photographs; Series VII. Audio tapes; Series VIII. Films and videos; Series IX. Posters**.

ISEA Inter-Society for the Electronic Arts.
Founded in the Netherlands in 1990, ISEA is an international nonprofit organization fostering interdisciplinary academic discourse and exchange among culturally diverse organizations and individuals working with art, science and emerging technologies.

Leonardo.
LEONARDO ON-LINE is the world wide web site of Leonardo / the International Society for the Arts,Sciences and Technology.

Media Art Net.
Digital technologies and telecommunication media produce radical changes in the areas of art, perception and aesthetics that give rise to new interdisciplinary theories. This thematic field demonstrates the resulting paradigmatic discourses and tendencies, and these enable us to understand new aesthetic theories as well as the symbiosis of scientific, artistic, systematic, and media thought. Of special value on the one side is the historic overview of preliminary theories confronting the interrelation of aesthetics and information, and on the other side the aesthetic theories of interactive media art that emphasize the creative dialogue of the recipient with the open structure of the work.

MIT Media Lab.
The Media Laboratory opened its doors in the Wiesner Building, designed by I.M. Pei, in 1985. In its first decade, much of the Laboratory's activity centered around abstracting electronic content from its traditional physical representations, helping to create now-familiar areas such as digital video and multimedia. The success of this agenda is now leading to a growing focus on how electronic information overlaps with the everyday physical world. The Laboratory pioneered collaboration between academia and industry, and provides a unique environment to explore basic research and applications, without regard to traditional divisions among disciplines.

MusEn Project.
The MusEn Project is an interdisciplinary research group that combines the Music and Engineering programs on campus. Our aim is to use computers to both assist and independently execute many musical tasks. These range from transcription to analysis to synthesis and we strive to apply these tools to a wide stylistic range of music. NSF funded.

Project Zero.
Project Zero's mission is to understand and enhance learning, thinking, and creativity in the arts, as well as humanistic and scientific disciplines, at the individual and institutional levels.

SIGGRAPH.
In the span of 30 years, ACM SIGGRAPH has grown from a handful of computer graphics enthusiasts to a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques.

SymboticA.
SymbioticA is a research laboratory dedicated to the artistic exploration of scientific knowledge in general, and biological technologies in particular. It is located in The School of Anatomy & Human Biology at The University of Western Australia. SymbioticA is the first research laboratory of its kind, in that it enables artists to engage in wet biology practices in a biological science department. Developments in science and technology, in particular in the life sciences, are having a profound effect on society, its values, belief systems and treatment of individuals, groups and the environment. The interaction of art, science, industry and society is recognized internationally as an essential avenue for innovation and invention, and as a way to explore, envision and critique possible futures. Science and Art both attempt to explain the world around us in ways that are profoundly different but which can be complementary to each other.

UC Digital Arts Research Network (UC DARNet).
The UC Digital Arts Research Network (UC DARNet) is an interdisciplinary Multicampus Research Group of University of California faculty who utilize digital media for cultural and theoretical research and in their creative production. As an ad-hoc planning group, UC DARNet has been meeting since 1997 to lay the foundation for a UC-wide program to facilitate collaborative research and teaching within a distributed digital arts and humanities community. Culture is in the midst of an increasingly rapid shift to computer-mediated forms of creative production, distribution and communication. The role of digital media is fundamental to this shift. Digital Artists create a natural bridge across the traditional disciplinary divide between the humanities and the sciences. Interdisciplinary dialogue geared toward creative production and programmatic development will be facilitated by UC DARNet, providing an opportunity for critical engagement and conceptual dialogue between humanists, scientists, and those in the digital arts. A rotating group of UC digital arts and new media faculty act as principal investigators of UC DARNet and as the group's advisory committee.

United States Department of Art and Technology.
The US Department of Art & Technology promotes media art, cultural growth, the artist voice in reshaping public policy, and improved aesthetic standards for all Americans by working in partnership with business, universities, communities and art schools

University of Illinois Chicago Electronic Visualization Laboratory (EVL).
The Electronic Visualization Laboratory (EVL), is an interdisciplinary graduate research laboratory that combines art and computer science, specializing in virtual reality, visualization and high-speed networking. The laboratory is a joint effort of UIC's College of Engineering and The School of Art & Design, and represents the oldest formal collaboration between engineering and art in the country offering graduate degrees in visualization (MFA, MS, PhD). Funded research projects include; tele-immersion, collaborative software, the development of viable, scalable, deployable stereo displays and management of next-generation advanced networking initiatives.

ZeroOne Foundation.
ZeroOne stamps the intersection of art and technology. We believe in the magic that happens when fine, experimental; geek, media, research and explosive artists join forces with entrepreneurs, tools, platforms and innovative technological advancement. The potential is vast and the opportunities infinite. Join us in delving, exploring and pushing the limits of what is known and what is being discovered in Silicon Valley and the world.

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